This is where much of the game’s depth comes from, but it’s also where, in previous sequels, you could get bogged down in micromanagement and an increasingly strict series of steps and tactics – which ruined the idea that you’re creating a civilisation according to your rules alone.Ĭivilization VI (NS) – a successful strategy And while you may imagine yourself as some modern day Alexander or Napoleon you also have to be a bean counter and mealy-mouthed politician to get anywhere. Like any leader your plans start out grand but are gradually worn down by the realities of life. As a kind of eternal leader you must do the same for your own civilisation, starting out with just a group of settlers and a (randomised) map of the world, that you have to fill in by exploring. You can still end up badly outclassed by rival civilisations though, who will toil away in their own countries, researching technologies, building up armies, making treaties, and constructing wonders of the world. Even if, in the name of increased realism, the sequels have gradually reduced the chances of cavemen going up against modern soldiers. Military conquest is naturally most people’s first choice, and Civilization has always worked perfectly well as a straight wargame.
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